Software Takes Command by Lev Manovich is licensed under a Creative. Commons Software, or the Engine of Contemporary Societies. Title: Software Takes Command. Publisher: Bloomssbury Academic. Publication date: July 4, Length: , words. pages. 30 illustrations. Lev Manovich, Software Takes Command, New York: Bloomsbury Academic, , extends the work of “software studies” called for by Manovich () .
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Martin Wattenberg, Software Artist and Scientist. Over the last two decades, software has replaced most other media technologies that emerged in the 19th and 20th century. Nevertheless, Software Takes Command is a very good starting point for such a journey. Further, given the partial and provisional nature of software – always being updated and patched, always processing data – he contends that software produces a world of permanent change and flux.
It will be interesting to see such translations being made and for the theory to be fleshed out as it encounters new scenarios and phenomena. This book is a theoretical account of media software and its effects on the practice and the very concept of media. As I discovered—and I hope you will share my original surprise in reading my analysis of the original texts by these people—they were as much media theoreticians as computer engineers.
Per leggere Manovich risulta utile infatti mettere nella propria cassetta degli attrezzi concetti quali quelli di affordance di Donald Norman e di agency di Bruno Latour. Software is the agent of our every digital experience.
Software in Action Chapter 5.
Software Takes Command
As he notes, such studies are concerned with questions such as what is the nature of software? Lists with This Book. Software has become our interface to the world, to others, to our memory and our imagination—a universal language through which the world speaks, and a universal engine on which the world runs.
Digitalpages. However, we need to be careful not to lose sight of the fact that software is bound up in a whole suite of discursive and material practices and structures systems of thought, forms of comand, finance, political economies, governmentalities and legalities, takess and infrastructures, practices, organisations and institutions, subjectivities and communities, places, marketplaces.
How do these tools shape the visual aesthetics of contemporary media and design? In that sense, it can be considered as uncritical. Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. Andre Kadow rated it really liked it Aug 07, My view is, however, that such translations need to be broader and more ambitious in their scope. Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture.
Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of ‘media,’ the author of The Language of New Media develops his own theory for this rapidly-growing, always-changing field. How do their interfaces and tools shape the visual aesthetics of contemporary media and design? I “When we use computers to simulate some process in the real world — the behavior of a weather system, the processing of information in the brain, the softeare of a car in a crash — our concern is to correctly model the necessary features of this process or system.
What was the thinking and motivations of people who in the and s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects?
Lev Manovich – Software Takes Command
These software tools for creating, interacting with, and sharing media represent a particular subset of application software including web applications in general. Inventing Media Software Chapter 1.
This book is not yet featured on Listopia. Today it is ubiquitous and taken for granted—and yet, surprisingly, few people know about its history and the theoretical ideas behind its development. It creates new strategies that together make up software epistemology.